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Animations That Change When the Device Moves Are One Example

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Animations that change when the device moves are one example of UX-driven interactivity.


Definitions:

Reversibility

A concept in cognitive development identifying the ability to recognize that actions can be reversed, restoring the original state, crucial in understanding conservation in Piaget's theory.

Stranger Anxiety

A form of distress that children experience when exposed to people unfamiliar to them, typically observed around 6 to 12 months of age.

Surveys

Research tools consisting of questionnaires or interviews used to gather data on opinions, experiences, or behaviors of a group of people.

Naturalistic Observations

A research method in which subjects are observed in their natural environment without any manipulation by the observer.

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