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Games that are typically developed by individuals or small teams who are free from the influence of big publisher budgets and time constraints:
Q4: In integral psychology, the kosmos<br>A) includes more
Q5: SEGA stands for:<br>A) Service Games<br>B) Sonic Electronic
Q8: The tendency to like people who like
Q8: Popularized virtual life simulation games with the
Q9: Acts like the brain of a computer
Q10: Biosociative thinking is similar to<br>A) creativity.<br>B) synergy.<br>C)
Q12: A major difference between good and poor
Q16: Which product was not developed for the
Q17: eSports (electronic sports) is the term used
Q65: Critical thinking is called _ because it