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Which Is Not a Principle of Sociotechnical Systems Design

question 5

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Which is not a principle of sociotechnical systems design?


Definitions:

Best Response

In game theory, the strategy that yields the highest payoff for a player, given the strategies chosen by other players in the game.

Strategy

A planned set of actions designed to achieve long-term or overall aims and objectives.

Nash Equilibrium

A concept in game theory where no participant can gain by unilaterally changing their strategy if the strategies of the others remain unchanged.

Utility Loss

The decrease in satisfaction or usefulness that a consumer or business experiences, often due to factors such as product failure or obsolescence.

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