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Design for manufacturability (DFM) asks the designer to explicitly consider
Mechanistic Behavior
Behavior explained through physical or mechanical processes, often neglecting emotional or psychological factors.
Mask
A facade or front that an individual presents to the world, often concealing their true thoughts or feelings.
Social Networking Sites
Online platforms where individuals can create profiles, interact with friends and strangers, share information, and participate in various forms of social activities.
Self-image
An individual's perception of their attributes, abilities, and overall value, which forms a critical aspect of their identity.
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Q86: Outline and describe an iPhone supply chain.