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Scenario 14-1 When the Social Networking/gaming Website Foursquare Launched in 2009, It

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Scenario 14-1
When the social networking/gaming website Foursquare launched in 2009, it was only accessible to residents in 100 U.S.cities. One year later, an updated version of the service allows check-ins from locations all over the world and has over 500,000 users internationally. The site, which allows registered users to connect with friends and update their location, receives over one million check-ins per week. When users visit a particular store, their profile is automatically updated and they can share feelings about favorable experiences (or unfavorable ones) . The site now holds partnerships with over 800 establishments worldwide, and high-profile partnerships with the Bravo Network and The New York Times have greatly increased the site's popularity.
-(Scenario 14-1) One of Foursquare's strengths is that it offers a very interactive experience to its users. Tracking brand interactivity over the Internet can be done in ways that are not possible for methods of traditional advertising. One way this can be done is the Internet


Definitions:

SWOT

An acronym for Strengths, Weaknesses, Opportunities, and Threats; a strategic planning tool used to identify and analyze key factors affecting an organization.

Belmont Report

A foundational document in the ethics of healthcare and research, establishing ethical principles for protecting human subjects.

Autonomy

The capacity of an individual to make an informed, uncoerced decision.

Ethical Principle

Ethical principle refers to the fundamental guidelines that dictate how individuals should act based on moral duties and virtues.

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