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In Reder's game-show paradigm (Reder, 1987) , participants must decide as quickly as possible if they know the answer.Using this paradigm, research has found that:
Fear
An emotional response to perceived threats or danger, prompting a fight-or-flight response in individuals.
Hatred
A deep and intense dislike or ill will toward a person, group, or object.
Harassment
Unwanted or unwelcome behavior that causes distress or discomfort, often in a repetitive or persistent manner.
Stalking
A course of action that would cause a reasonable person to feel fear.
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