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In the Mid-1990s,in Hopes of Replacing Consumer Videotape Use in the Viewing

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Essay

In the mid-1990s,in hopes of replacing consumer videotape use in the viewing of prerecorded movies,two forms of digital videodisk were introduced,DVD and DIVX. While DVD technology was used by a variety of manufacturers (including Sony and RCA),DIVX was a proprietary format developed by Circuit City. Both formats could play DVD movies,which cost about $30 each. However,DIVX movies (which could be played only on a DIVX player,and not on a DVD player)could be purchased for $5 and viewed for 24 hours,with the ability to view them renewable (including perpetual viewing)for a reasonable charge and a telephone call. Circuit City believed that consumers beginning to buy videodisk players and disks would prefer its format,since the disks were less expensive and offered the convenience similar to a rental with the option of a purchase (conveniently,by telephone from home)at a later date. However,the DIVX format never took off,and in mid-1999,Circuit City announced that it was being discontinued. This left DVD as the dominant format for videodisks.??Relate this example to the model of the innovation stream and corporate attempts to gain competitive advantage through technological innovation. Explain how this competition in formats between DVD and DIVX fits the model of the innovation stream.

Understand various health concerns and safety precautions for adolescents.
Identify the specific health care needs of young and middle-aged adults.
Understand the importance of preventive care and early detection of health issues in young and middle-aged adults.
Recognize the signs and symptoms of common health conditions in young and middle-aged adults.

Definitions:

Opportunity Cost

The cost of forgoing the next best alternative when making a decision, representing the benefits that could have been gained by choosing the alternative option.

Video Game Rentals

A service that allows consumers to borrow video games for a limited period of time for a fee.

Pokemon Cards

Collectible cards based on the Pokémon franchise, used for playing the Pokémon Trading Card Game.

Production Possibilities Curve

A graphical representation showing the maximum combination of goods and services that can be produced with a fixed amount of resources.

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