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Canesta Company has developed a virtual keyboard out of light to be used with cell phones and personal digital assistants (PDAs) . The product beams an image of a keyboard on a desk, allowing the user to type on the image. The words are picked up by the user's digital device. When introduced to the market, the device will sell for less than $50. Canesta does not have any retail channels. What level of distribution intensity should the company use?
Zero-sum Game
A situation in competitive theory where one party's gain is exactly balanced by the losses of others. In a zero-sum game, the total benefit to all players in the game, for every combination of strategies, always adds up to zero.
Non-zero-sum Game
A scenario in game theory where the sum of outcomes for all players does not equal zero, allowing for mutual benefit or loss.
Equity Game
A scenario or experiment in psychology and economics that studies people's concepts of fairness and distribution of resources.
Moral Dilemmas
Situations in which a person must choose between two or more actions, each of which is morally demanding or where the right course of action is not immediately clear.
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