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Use this information for questions that refer to the Super Gaming Company and Accessories (SGCA) case. Kayla Jurgenson,marketing manager for Super Gaming Computers and Accessories (SGCA) ,is reviewing her company's plans for the coming year.
SGCA sells its products through retail computer dealers and some specialty gaming stores.Currently,SGCA is carried in 25 percent of all retail computer stores nationwide,but in California it is carried in only 10 percent of stores.Kayla has set an objective of being in 25 percent of all retail computer stores in California within one year.
SGCA plans to introduce a new SuperDuperGamer model with special features that fits its target market of teen and young adult gamers.The SuperDuperGamer uses a new technology and is expected to be a breakthrough product,but it will be important to build awareness for it to succeed.The advertising objective is for 40 percent of SGCA's target market to be aware of the new SuperDuperGamer model within 3 months.SGCA also wants to help its retailers reduce their current stock of SuperGamer computers before the new model comes out in a month.The SuperGamer has been on the market for two years and has been a top seller in the category.SGCA's advertising objective for the SuperGamer computer is to reduce current dealer stock by 80 percent within the next month.
SGCA is also introducing a SuperEnhancer sound card,which is designed to significantly enhance the game-playing experience with older computers.Research with gamers show that it is very well received,so the advertising objective for the SuperEnhancer sound card is to gain 40 percent market share among all gaming-specific sound cards in the next year.To help achieve that objective,Jurgenson is planning to use an ad that shows the sound card and a player being knocked off his chair by the sound.The headline on the ad reads,"9 Out of 10 Gamers Say that the SuperEnhancer Sound Beats All Others!"
In order to achieve its objective at a retailer called Computer Superstore,SGCA intends to repay the retailer for a share of what it spends to advertise SGCA's computers in local media.This is
Scene
A place where an event occurs, or a distinct part of a narrative or performance.
Right Half
Typically refers to the right hemisphere of the brain, which is involved in spatial abilities, face recognition, and processing music and art.
Left Side
Refers to the side of an object or organism that is to the west when the object or organism is facing north. This term is often used in relation to the human body, indicating the side that contains the heart and is opposite the right side.
Behavioral Differences
Variations in actions and reactions among individuals or groups, often influenced by genetic, environmental, or social factors.
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