Examlex
An interactive computer-based system that produces models which help managers to make better nonprogrammed decisions is known as a(n) :
System-1 Thinking
A fast, automatic, intuitive, and emotional way of thinking and decision-making, contrasted with more deliberate and logical System-2 thinking.
Situational Cues
Environmental or contextual signals that influence an individual's behavior, perception, or decision-making in specific situations.
Heuristic Shortcuts
Simple, efficient rules which people often use to form judgments and make decisions, sometimes leading to cognitive biases.
Stereotyping Heuristic
A mental shortcut that allows individuals to make quick judgments about people or situations based on generalizations or stereotypes.
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