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Caught
Caught refers to the action of handling an exception or error that occurs during the execution of a program, typically within a try-catch block.
Exception
An event, typically an error or unexpected result, that disrupts the normal flow of a program's execution, often leading to the invocation of a catch block if handled properly.
Exception Class
A type of class in object-oriented programming that is used to handle or represent errors and other exceptional events that occur during program execution.
Inheritance
A fundamental concept in object-oriented programming, allowing a class (subclass) to inherit properties and methods from another class (superclass), promoting reusability.
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