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If both the supply and demand for computer games increase, then the equilibrium price of the games:
Casual Social Contact
Interactions that occur in social settings, typically unplanned and without significant emotional depth or commitment.
Emotional Difficulties
Challenges in managing emotions, affecting an individual's psychological well-being and daily functioning.
Midlife Crisis
A midlife crisis marked by significant emotional distress and a profound longing for transformation.
Middle Age
A period in human adulthood usually ranging from the ages of 40 to 65, often marked by increased responsibilities, physical changes, and reflection on life accomplishments and future goals.
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