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Jaheim and Suzanna are playing a game involving repeated iterations of a simultaneous-move prisoner's dilemma.In each round,both players choose either "cooperate" or "defect." Neither Jaheim nor Suzanna knows when the game will end.If Jaheim believes that Suzanna will be playing tit for tat,then
Temporal Immediacy
The degree to which future benefits or consequences are perceived as being imminent or occurring in the near term.
Social Proximity
Refers to the closeness or distance between individuals in social relationships or networks.
Ethical Intensity
The degree of importance given to an ethical issue, determined by its outcomes, probability of effect, concentration of effect, and social consensus.
Ethics in Decision Making
Refers to considering moral principles and values when choosing among different courses of action.
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