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When Finding the Earliest Finish (EF) Time for an Activity

question 32

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When finding the earliest finish (EF) time for an activity with two or more predecessor activities, the largest EF among the predecessor activities is used to calculate the EF for that activity.


Definitions:

Sports

Competitive physical activities or games which, through casual or organized participation, aim to use, maintain or improve physical ability and skills.

Self-understanding

An individual’s conception and perception of themselves, including their identity, values, and beliefs, which influences their behavior and interactions.

Atypical Identities

Identities that fall outside what is considered normal or typical within a specific cultural or social context, often challenging conventional categories.

Hegemonic Power Structures

Systems or frameworks in which certain ideological or cultural forces dominate, controlling access to power and resources within a society.

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