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Segment-based forecasts
Punisher
A stimulus that follows a behavior and decreases the likelihood of that behavior being repeated, often used in behavioral conditioning.
Behaviour Probability
The likelihood that a specific action or response will occur, often influenced by past reinforcement or punishment.
Event
An occurrence or happening, especially one of significance.
Positive Reinforcer
A stimulus that, when introduced following a behavior, increases the likelihood of that behavior occurring again in the future.
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