Examlex
Over time, the cost of design activities depend largely on the time designers spend on designing and modifying the product not on the number of products made or the number of batches produced.
Sequential-Move Game
A strategic game where players make their decisions one after another, with later players having knowledge of previous actions.
Tit For Tat Strategy
A strategy in game theory where a player in a game or competition responds to an opponent's action with equivalent action.
Competitor's Profits
Refers to the earnings generated by firms or businesses operating in the same market or industry, often analyzed to benchmark performance or develop competitive strategies.
Nash Equilibrium
A concept in game theory where no player can gain by changing strategies if other players keep theirs unchanged.
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