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In a nonpreemptive priority system, customers are served in the order in which they arrive in the queue.
Children
Individuals in the early stages of life, typically characterized by rapid physical growth and mental development.
Aggression
Behavior intended to harm or intimidate others, which can be physical or verbal, and motivated by various factors.
Violent Video Games
Electronic games that involve physical force with the intent to cause harm or death to others, often sparking debates over their impact on behavior.
Physical Aggression
The use of physical force or violence to harm or intimidate another person.
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