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Canesta has developed a virtual keyboard out of light to be used with cell phones and personal digit assistants.The product beams an image of a keyboard on desk allowing the user to type on the image.The words are picked up by the user's digital device.It is the pioneering firm in the field and is troubled by economic concerns.Production and promotional costs are high,and profits are negative.Such poor business performance is typical of firms in the introductory stage of the product life cycle.
Learning Rate
The speed at which a person or an organization improves performance or acquires knowledge over time, often resulting in reduced costs or increased proficiency.
Learning Curves
A graphical representation that shows the improvement in an individual's or organization's performance or efficiency over time due to learning and experience.
Learning Rate
The speed at which learning is acquired, often used in the context of the decreasing cost of production as experience increases.
Learning Rate
The speed at which learning and improvement are made through practice or experience, often applied in the context of production and efficiency.
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