Examlex
Kayla Jurgenson, marketing manager for Super Gaming Computers and Accessories (SGCA) , is reviewing her company's plans for the coming year. SGCA sells its products through retail computer dealers and some specialty gaming stores. Currently, SGCA is carried in 25 percent of all retail computer stores nationwide, but in California is carried in only 10 percent of stores. So, Kayla has set an objective of being in 25% of all retail computer stores in California within one year.
SGCA plans to introduce a new SuperDuperGamer model with special features that fits its target market of teen and young adult gamers. The SuperDuperGamer uses a new technology and is expected to be a breakthrough product, but it will be important to build awareness for it to succeed. So, the advertising objective is for 40% of SGCA's target market to be aware of the new SuperDuperGamer model within 3 months. SGCA also wants to help its retailers reduce their current stock of SuperGamer computers before the new model comes out in a month. The SuperGamer has been on the market for two years and has been a top seller in the category. SGCA's advertising objective for the SuperGamer computer is to reduce current dealer stock by 80% within the next month.
SGCA is also introducing a SuperEnhancer sound card, which is designed to significantly enhance the game-playing experience with older computers. Research with gamers show that it is very well received, so the advertising objective for the SuperEnhancer sound card is to gain 40% market share among all gaming-specific sound cards in the next year. To help achieve that objective, Jurgenson is planning to use an ad that shows the sound card and a game player being knocked off his chair by the sound. The headline on the ad reads, "9 Out of 10 Gamers Say that the SuperEnhancer Sound Beats All Others!"
A competitor of SGCA has a magazine ad with a headline that claims "Our new sound card makes SGCA's SuperEnhancer old news." The Federal Trade Commission
Capital Goods
Long-term assets such as machinery, buildings, and equipment purchased by companies to produce goods and services.
Consumer Goods
Consumer goods are products bought by individuals or households for personal use, such as clothing, food, and household items.
International Specialization
The practice of countries focusing on the production of goods and services for which they have a comparative advantage, leading to trade.
Production Possibilities Curve
A graphical representation that shows the maximum combination of goods and services that can be produced by an economy, given its available resources and technology.
Q58: Agent wholesalers-particularly manufacturers' agents and brokers-are often
Q82: Sears advertises its "DieHard" auto batteries as
Q99: Because of cookies, some advertisers already know
Q100: A "penetration pricing policy":<br>A) is the same
Q141: An ad stressing the advantages of one
Q167: All of the following are examples of
Q183: Some customers encourage the use of _
Q238: Ad spending for direct mail in the
Q273: Which kind of advertising should a manufacturer
Q280: When a firm's president appears in TV